﻿namespace IndirectX.Direct3D11
{
    public class InputAssembler
    {
        public InputLayout InputLayout;

        public PrimitiveTopology PrimitiveTopology;

        public VertexBufferBinding[] VertexBuffers = new VertexBufferBinding[8];

        public void SetVertexBuffers(int slot, VertexBufferBinding vertexBufferBinding)
        {
            VertexBuffers[slot] = vertexBufferBinding;
        }
    }
}